TrueSpace7 introduces a new architecture that revolutionizes the very process of 3D authoring. For the first time, with role based authoring tools, online collaborative production becomes possible.
Real-time photorealism is no longer just a dream.
Best of all, even with DX9 pixel shaders, soft shadows, projector lights, glows, anti-aliasing and physics simulation running in a high polygon scene, you can still interact with scenes like the one shown here at silky smooth frame rates.
Thanks to these powerful new features, for the first time real-time rendering is good enough to provide a photorealistic pre-visualisation of your animations and in some cases for final rendering to video as well.
truespace7 introduces 3 offline rendering engines: next generation Lightworks with HDRI capabilities; VirtuaLight which supports caustics; and the optional (but seamlessly integrated) VRay rendering engine known for its excellent Global Illumination and fast production speed. Multi-pass rendering is now also a standard part of trueSpace7.
Existing animation tools are now integrated with the new photorealistic real-time view. You can also create new procedural and interactive animations and behaviors for games or training simulations simply by linking objects in new Link Editor.
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